iPhone_TouchEvent のバックアップソース(No.3) - アールメカブ

アールメカブ


iPhone_TouchEvent のバックアップソース(No.3)

[[Programming]]

#contents



* 簡単なプログラム [#g4430f28]
背景に画像を設定し、その全面にクラゲを泳がせる

View-Basedクラスを作成し ViewControllerクラスに以下の変数を追加

	UIImageView *contentView;
	UIImageView *fishes;
	BOOL inSide;
	CGPoint start;


またタッチメソッドを追加


 -(void) touchesBegan:(NSSet*) touches withEvent:(UIEvent*) event;
 -(void) touchesMoved:(NSSet*) touches withEvent:(UIEvent*) event;
 -(void) touchesEnded:(NSSet*) touches withEvent:(UIEvent*) event;


次に ControllerView.mを編集
loadView関数を追加

 - (void)loadView
 {
  //メインの画面矩形サイズを取得
	CGRect appRect = [[UIScreen mainScreen] applicationFrame];
  // その矩形サイズのビューを作成し
	contentView = [[ UIView alloc] initWithFrame:appRect];
	contentView.backgroundColor = [UIColor whiteColor];
	
  // ControllerViewクラスのビューに代入
	self.view = contentView;
	[contentView release];	
 // 座標系を作成したビューにあわせる
	appRect.origin = CGPointMake(0.0f,0.0f);
	
  // 背景画像の準備
	UIImage* backgroundImage = [UIImage
                            imageNamed:@"kaitei2.png"];
  // 背景にセット。なおこのファイル冒頭で
    //#import <QuartzCore/QuartzCore.h> をincludeしておく	
	[contentView layer].contents = (id)backgroundImage.CGImage;
	[backgroundImage release];
	
  //	重ね合わせる画像の準備 .60ピクセル矩形の画像を画面
	fishes = [[UIImageView alloc] 
          initWithFrame:CGRectMake(0.0f, 0.0f, 60.0f, 60.0f)];
	//[fishes setUserInteractionEnabled:YES];
	NSMutableArray *bflies = [[NSMutableArray alloc] init];
	for (int i = 1; i <= 9; i++) {
		NSString *cname = [NSString
                     stringWithFormat:@"kurage%d.png", i];
		UIImage *img = [UIImage imageNamed:cname];
		if (img) [bflies addObject:img];
		[cname release];
	}
	
   // 画像をアニメーションさせる 
	[fishes setAnimationImages:bflies];
	fishes.animationDuration = 2.0f;//0.75f
	[fishes startAnimating];	
	[contentView addSubview:fishes];
	[fishes release];
 }

これで描画される。次に画像をドラッグして移動させる処理


//

 -(void) touchesBegan:(NSSet*) touches withEvent:(UIEvent*) event
 {
  // タップ開始位置の取得
	CGPoint pt2 = [[touches anyObject] 
             locationInView:contentView];
  // その座標が、魚画像の矩形内か調べる
	BOOL Y = CGRectContainsPoint(fishes.frame, pt2);
	
	if(Y == YES){
		inSide = YES;//フラグをセット
		start = pt;
	}else{
		inSide = NO;
	}
	
 }

//

 -(void) touchesMoved:(NSSet*) touches withEvent:(UIEvent*) event
 {
	if(inSide){//フラグがセットされているなら移動させる
		UITouch * touch = [touches anyObject];
		CGPoint pt  = [touch locationInView:contentView];
		// そして魚を移動する
		CGRect frame = [fishes frame];
		frame.origin.x = pt.x - start.x;
		frame.origin.y = pt.y - start.y;		
		
		[fishes setFrame:frame];
	}
  }

////////

 -(void) touchesEnded: (NSSet*)touches withEvent:(UIEvent*)event
 {
	inSide = NO;//Flag をアンセット
 }

* 参考ページ [#cc3bb392]
[[ここ:http://ameblo.jp/xcc/day-20090326.html]]がとても参考になる.
   - (CGPoint)locationInView:(UIView *)view
locationInView:hogeは
指定したビュー hoge の座標系でレシーバ(タッチ)の現在の座標を返す。nilを指定した場合ウインドウの座標系になる。([[参照:http://profo.jp/wiki/index.php?UITouch#e2d7f1b0]])

これは hoge の現在の位置を,親ビューの座標系で返せ,ということか.
以下のループ構造でよく使われる.

 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 {
	for (UITouch *touch in touches) {
		clickPos = [touch locationInView:self];
		break;
	}	
 }

ビューの座標系については[[ここ:http://son-son.sakura.ne.jp/programming/iphone_setframe_setzposition_s.html]]が詳しい

また以下は[[ここ:http://d.hatena.ne.jp/Chabashira/20080322/1206175764]]からの引用.

 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;

 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 {
    // We only support single touches, so get the touch from allTouches
    UITouch *touch = [[event allTouches] anyObject];
 
    // Only move the placard view if the touch was in the placard view
    if ([touch view] != placardView)
    {
        // In case of a double tap outside the placard view, update the placard's display string
        if ([touch tapCount] == 2)
        {
            [placardView setupNextDisplayString];
        }
        return;
    }
    // Animate the first touch
    CGPoint touchPoint = [self convertPoint:[touch locationInView:self] fromView:placardView];
    [self animateFirstTouchAtPoint:touchPoint];
 }

 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {
    UITouch *touch = [[event allTouches] anyObject];
 
    // If the touch was in the placardView, move the placardView to its location
    if ([touch view] == placardView)
    {
        CGPoint location = [touch locationInView:self];
        location = [self convertPoint:location fromView:placardView];
        placardView.center = location;
        return;
    }
 }

 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {
    UITouch *touch = [[event allTouches] anyObject];
 
    // If the touch was in the placardView, bounce it back to the center
    if ([touch view] == placardView)
    {
        // Disable user interaction so subsequent touches don't interfere with animation
        self.userInteractionEnabled = NO;
        [self animatePlacardViewToCenter];
        return;
    }
 }