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iPhone_PeerToPeer
をテンプレートにして作成
開始行:
[[iPhone_Dev]]
[[ここ:http://www.iphone3.0sdk.com/]]や
[[ここ:http://iphonesdkdev.blogspot.com/2009/03/sample-so...
SDK 3.0 から Bluetooth を利用した Peer To Peer の接...
>
Just saw a sample source code from the apple dev forum to...
What you need to do is to create a new project from OpenG...
and past the codes as below and test, it should work on 2...
Then you need to add GameKit framework to build and go
<
BluetoothSampleAppDelegate.h
//
// BluetoothSampleAppDelegate.h
// BluetoothSample
//
#import "EAGLView.h"
#import <GameKit/GameKit.h>
@interface BluetoothSampleAppDelegate : NSObject {
UIWindow *window;
EAGLView *glView;
BluetoothSampleAppDelegate.m Select all
//
// BluetoothSampleAppDelegate.m
// BluetoothSample
//
#import "BluetoothSampleAppDelegate.h"
@implementation BluetoothSampleAppDelegate
@synthesize picker;
@synthesize session;
終了行:
[[iPhone_Dev]]
[[ここ:http://www.iphone3.0sdk.com/]]や
[[ここ:http://iphonesdkdev.blogspot.com/2009/03/sample-so...
SDK 3.0 から Bluetooth を利用した Peer To Peer の接...
>
Just saw a sample source code from the apple dev forum to...
What you need to do is to create a new project from OpenG...
and past the codes as below and test, it should work on 2...
Then you need to add GameKit framework to build and go
<
BluetoothSampleAppDelegate.h
//
// BluetoothSampleAppDelegate.h
// BluetoothSample
//
#import "EAGLView.h"
#import <GameKit/GameKit.h>
@interface BluetoothSampleAppDelegate : NSObject {
UIWindow *window;
EAGLView *glView;
BluetoothSampleAppDelegate.m Select all
//
// BluetoothSampleAppDelegate.m
// BluetoothSample
//
#import "BluetoothSampleAppDelegate.h"
@implementation BluetoothSampleAppDelegate
@synthesize picker;
@synthesize session;
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