ここがとても参考になる.
- (CGPoint)locationInView:(UIView *)view
locationInView?:hogeは 指定したビュー hoge の座標系でレシーバ(タッチ)の現在の座標を返す。nilを指定した場合ウインドウの座標系になる。(参照)
これは hoge の現在の位置を,親ビューの座標系で返せ,ということか. 以下のループ構造でよく使われる.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { clickPos = [touch locationInView:self]; break; } }
ビューの座標系についてはここが詳しい
また以下はここからの引用.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // We only support single touches, so get the touch from allTouches UITouch *touch = [[event allTouches] anyObject]; // Only move the placard view if the touch was in the placard view if ([touch view] != placardView) { // In case of a double tap outside the placard view, update the placard's display string if ([touch tapCount] == 2) { [placardView setupNextDisplayString]; } return; } // Animate the first touch CGPoint touchPoint = [self convertPoint:[touch locationInView:self] fromView:placardView]; [self animateFirstTouchAtPoint:touchPoint]; }
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; // If the touch was in the placardView, move the placardView to its location if ([touch view] == placardView) { CGPoint location = [touch locationInView:self]; location = [self convertPoint:location fromView:placardView]; placardView.center = location; return; } }
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; // If the touch was in the placardView, bounce it back to the center if ([touch view] == placardView) { // Disable user interaction so subsequent touches don't interfere with animation self.userInteractionEnabled = NO; [self animatePlacardViewToCenter]; return; } }