ここがとても参考になる.
- (CGPoint)locationInView:(UIView *)view
locationInView?:hogeは 指定したビュー hoge の座標系でレシーバ(タッチ)の現在の座標を返す。nilを指定した場合ウインドウの座標系になる。(参照)
これは hoge の現在の位置を,親ビューの座標系で返せ,ということか. 以下のループ構造でよく使われる.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
clickPos = [touch locationInView:self];
break;
}
}
ビューの座標系についてはここが詳しい
また以下はここからの引用.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// We only support single touches, so get the touch from allTouches
UITouch *touch = [[event allTouches] anyObject];
// Only move the placard view if the touch was in the placard view
if ([touch view] != placardView)
{
// In case of a double tap outside the placard view, update the placard's display string
if ([touch tapCount] == 2)
{
[placardView setupNextDisplayString];
}
return;
}
// Animate the first touch
CGPoint touchPoint = [self convertPoint:[touch locationInView:self] fromView:placardView];
[self animateFirstTouchAtPoint:touchPoint];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
// If the touch was in the placardView, move the placardView to its location
if ([touch view] == placardView)
{
CGPoint location = [touch locationInView:self];
location = [self convertPoint:location fromView:placardView];
placardView.center = location;
return;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
// If the touch was in the placardView, bounce it back to the center
if ([touch view] == placardView)
{
// Disable user interaction so subsequent touches don't interfere with animation
self.userInteractionEnabled = NO;
[self animatePlacardViewToCenter];
return;
}
}